Testing Widevine CDM
In Electron you can use the Widevine CDM library shipped with Chrome browser.
Widevine Content Decryption Modules (CDMs) are how streaming services protect content using HTML5 video to web browsers without relying on an NPAPI plugin like Flash or Silverlight. Widevine support is an alternative solution for streaming services that currently rely on Silverlight for playback of DRM-protected video content. It will allow websites to show DRM-protected video content in Firefox without the use of NPAPI plugins. The Widevine CDM runs in an open-source CDM sandbox providing better user security than NPAPI plugins.
Note on VMP
As of Electron v1.8.0 (Chrome v59)
,
the below steps are may only be some of the necessary steps to enable Widevine;
any app on or after that version intending to use the Widevine CDM may need to
be signed using a license obtained from Widevine
itself.
Per Widevine:
Chrome 59 (and later) includes support for Verified Media Path (VMP). VMP provides a method to verify the authenticity of a device platform. For browser deployments, this will provide an additional signal to determine if a browser-based implementation is reliable and secure.
The proxy integration guide has been updated with information about VMP and how to issue licenses.
Widevine recommends our browser-based integrations (vendors and browser-based applications) add support for VMP.
To enable video playback with this new restriction, castLabs has created a fork that has implemented the necessary changes to enable Widevine to be played in an Electron application if one has obtained the necessary licenses from widevine.
Getting the library
Open chrome://components/
in Chrome browser, find Widevine Content Decryption Module
and make sure it is up to date, then you can find the library files from the
application directory.
On Windows
The library file widevinecdm.dll
will be under
Program Files(x86)/Google/Chrome/Application/CHROME_VERSION/WidevineCdm/_platform_specific/win_(x86|x64)/
directory.
On macOS
The library file libwidevinecdm.dylib
will be under
/Applications/Google Chrome.app/Contents/Versions/CHROME_VERSION/Google Chrome Framework.framework/Versions/A/Libraries/WidevineCdm/_platform_specific/mac_(x86|x64)/
directory.
Note: Make sure that chrome version used by Electron is greater than or
equal to the min_chrome_version
value of Chrome's widevine cdm component.
The value can be found in manifest.json
under WidevineCdm
directory.
Using the library
After getting the library files, you should pass the path to the file
with --widevine-cdm-path
command line switch, and the library's version
with --widevine-cdm-version
switch. The command line switches have to be
passed before the ready
event of app
module gets emitted.
Example code:
const { app, BrowserWindow } = require('electron')
// You have to pass the directory that contains widevine library here, it is
// * `libwidevinecdm.dylib` on macOS,
// * `widevinecdm.dll` on Windows.
app.commandLine.appendSwitch('widevine-cdm-path', '/path/to/widevine_library')
// The version of plugin can be got from `chrome://components` page in Chrome.
app.commandLine.appendSwitch('widevine-cdm-version', '1.4.8.866')
let win = null
app.whenReady().then(() => {
win = new BrowserWindow()
win.show()
})
Verifying Widevine CDM support
To verify whether widevine works, you can use following ways:
- Open https://shaka-player-demo.appspot.com/ and load a manifest that uses
Widevine
. - Open http://www.dash-player.com/demo/drm-test-area/, check whether the page
says
bitdash uses Widevine in your browser
, then play the video.