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Community initiatives in Electron

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Project of the Week: WebTorrent

· Leitura de 9 minutos

This week we caught up with @feross and @dcposch to talk about WebTorrent, the web-powered torrent client that connects users together to form a distributed, decentralized browser-to-browser network.


What is WebTorrent?

WebTorrent is the first torrent client that works in the browser. It's written completely in JavaScript and it can use WebRTC for peer-to-peer transport. No browser plugin, extension, or installation is required.

Using open web standards, WebTorrent connects website users together to form a distributed, decentralized browser-to-browser network for efficient file transfer.

You can see a demo of WebTorrent in action here: webtorrent.io.

webtorrent homepage

Why is this cool?

Imagine a video site like YouTube, but where visitors help to host the site's content. The more people that use a WebTorrent-powered website, the faster and more resilient it becomes.

Browser-to-browser communication cuts out the middle-man and lets people communicate on their own terms. No more client/server – just a network of peers, all equal. WebTorrent is the first step in the journey to re-decentralize the Web.

Where does Electron come into the picture?

About one year ago, we decided to build WebTorrent Desktop, a version of WebTorrent that runs as a desktop app.

WebTorrent Desktop player window

We created WebTorrent Desktop for three reasons:

  1. We wanted a clean, lightweight, ad-free, open source torrent app
  2. We wanted a torrent app with good streaming support
  3. We need a "hybrid client" that connects the BitTorrent and WebTorrent networks

If we can already download torrents in my web browser, why a desktop app?

First, a bit of background on the design of WebTorrent.

webtorrent desktop logo

In the early days, BitTorrent used TCP as its transport protocol. Later, uTP came along promising better performance and additional advantages over TCP. Every mainstream torrent client eventually adopted uTP, and today you can use BitTorrent over either protocol. The WebRTC protocol is the next logical step. It brings the promise of interoperability with web browsers – one giant P2P network made up of all desktop BitTorrent clients and millions of web browsers.

“Web peers” (torrent peers that run in a web browser) make the BitTorrent network stronger by adding millions of new peers, and spreading BitTorrent to dozens of new use cases. WebTorrent follows the BitTorrent spec as closely as possible, to make it easy for existing BitTorrent clients to add support for WebTorrent.

Some torrent apps like Vuze already support web peers, but we didn't want to wait around for the rest to add support. So basically, WebTorrent Desktop was our way to speed up the adoption of the WebTorrent protocol. By making an awesome torrent app that people really want to use, we increase the number of peers in the network that can share torrents with web peers (i.e. users on websites).

What are some interesting use cases for torrents beyond what people already know they can do?

One of the most exciting uses for WebTorrent is peer-assisted delivery. Non-profit projects like Wikipedia and the Internet Archive could reduce bandwidth and hosting costs by letting visitors chip in. Popular content can be served browser-to-browser, quickly and cheaply. Rarely-accessed content can be served reliably over HTTP from the origin server.

The Internet Archive actually already updated their torrent files so they work great with WebTorrent. So if you want to embed Internet Archive content on your site, you can do it in a way that reduces hosting costs for the Archive, allowing them to devote more money to actually archiving the web!

There are also exciting business use cases, from CDNs to app delivery over P2P.

What are some of your favorite projects that use WebTorrent?

gaia app screenshot

The coolest thing built with WebTorrent, hands down, is probably Gaia 3D Star Map. It's a slick 3D interactive simulation of the Milky Way. The data loads from a torrent, right in your browser. It's awe-inspiring to fly through our star system and realize just how little we humans are compared to the vastness of our universe.

You can read about how this was made in Torrenting The Galaxy, a blog post where the author, Charlie Hoey, explains how he built the star map with WebGL and WebTorrent.

brave logo

We're also huge fans of Brave. Brave is a browser that automatically blocks ads and trackers to make the web faster and safer. Brave recently added torrent support, so you can view traditional torrents without using a separate app. That feature is powered by WebTorrent.

So, just like how most browsers can render PDF files, Brave can render magnet links and torrent files. They're just another type of content that the browser natively supports.

One of the co-founders of Brave is actually Brendan Eich, the creator of JavaScript, the language we wrote WebTorrent in, so we think it's pretty cool that Brave chose to integrate WebTorrent.

Why did you choose to build WebTorrent Desktop on Electron?

WebTorrent Desktop main window

Há um meme que os apps do Electron estão "bloate" porque eles incluem todo o módulo de conteúdo do Chrome em cada aplicativo. Em alguns casos, isso é parcialmente verdade (um instalador de aplicativos do Electron normalmente é ~40MB, onde o instalador de aplicativo específico para Sistema Operacional geralmente é ~20MB).

However, in the case of WebTorrent Desktop, we use nearly every Electron feature, and many dozens of Chrome features in the course of normal operation. If we wanted to implement these features from scratch for each platform, it would have taken months or years longer to build our app, or we would have only been able to release for a single platform.

Just to get an idea, we use Electron's dock integration (to show download progress), menu bar integration (to run in the background), protocol handler registration (to open magnet links), power save blocker (to prevent sleep during video playback), and automatic updater. As for Chrome features, we use plenty: the <video> tag (to play many different video formats), the <track> tag (for closed captions support), drag-and-drop support, and WebRTC (which is non-trivial to use in a native app).

Not to mention: our torrent engine is written in JavaScript and assumes the existence of lots of Node APIs, but especially require('net') and require('dgram') for TCP and UDP socket support.

Basically, Electron is just what we needed and had the exact set of features we needed to ship a solid, polished app in record time.

What are your favorite things about Electron?

The WebTorrent library has been in development as an open source side project for two years. We made WebTorrent Desktop in four weeks. Electron is the primary reason that we were able to build and ship our app so quickly.

Just as Node.js made server programming accessible to a generation of jQuery-using front-end programmers, Electron makes native app development accessible to anyone familiar with Web or Node.js development. Electron is extremely empowering.

Do the website and the Desktop client share code?

Yes, the webtorrent npm package works in Node.js, in the browser, and in Electron. The exact same code can run in all environments – this is the beauty of JavaScript. It's today's universal runtime. Java Applets promised "Write Once, Run Anywhere" apps, but that vision never really materialized for a number of reasons. Electron, more than any other platform, actually gets pretty darn close to that ideal.

What are some challenges you've faced while building WebTorrent?

In early versions of the app, we struggled to make the UI performant. We put the torrent engine in the same renderer process that draws the main app window which, predictably, led to slowness anytime there was intense CPU activity from the torrent engine (like verifying the torrent pieces received from peers).

We fixed this by moving the torrent engine to a second, invisible renderer process that we communicate with over IPC. This way, if that process briefly uses a lot of CPU, the UI thread will be unaffected. Buttery-smooth scrolling and animations are so satisfying.

Note: we had to put the torrent engine in a renderer process, instead of a "main" process, because we need access to WebRTC (which is only available in the renderer.)

In what areas should Electron be improved?

One thing we'd love to see is better documentation about how to build and ship production-ready apps, especially around tricky subjects like code signing and auto-updating. We had to learn about best practices by digging into source code and asking around on Twitter!

Is WebTorrent Desktop done? If not, what's coming next?

We think the current version of WebTorrent Desktop is excellent, but there's always room for improvement. We're currently working on improving polish, performance, subtitle support, and video codec support.

If you're interested in getting involved in the project, check out our GitHub page!

Any Electron development tips that might be useful to other developers?

Feross, one of the WebTorrent Desktop contributors, recently gave a talk "Real world Electron: Building Cross-platform desktop apps with JavaScript" at NodeConf Argentina that contains useful tips for releasing a polished Electron app. A palestra é especialmente útil se você estiver no estágio onde você tem um aplicativo básico de trabalho e está tentando levá-la para o próximo nível de polimento e profissionalismo.

Watch here:

Slides here:

DC, another WebTorrent contributor, wrote a checklist of things you can do to make your app feel polished and native. It comes with code examples and covers things like macOS dock integration, drag-and-drop, desktop notifications, and making sure your app loads quickly.

Project of the Week: Voltra

· Leitura de 6 minutos

This week we met with Aprile Elcich and Paolo Fragomeni to talk about Voltra, an Electron-powered music player.


What is Voltra?

Voltra is a music player for people who want to own their music. It’s also a store where you can discover and buy new music based on what you already own. It’s ad-free, cross-platform for desktop and mobile. It also doesn’t spy on you.

voltra-artistview

Who is Voltra for?

Anyone who listens to music.

What motivated you to create Voltra?

Radio has has always had a big share of listeners. It’s moving off the airwaves and onto the Internet. Now you can rent music on demand — it’s a radio revival! A lot of new products and services have emerged because of this, but streaming radio still leaves someone else in control of your music and how you experience it.

We wanted a product that was entirely focused on music you own. Something that made it easy to discover and buy new music directly from artists or labels.

Is there a free version?

The desktop player is completely free. Selling your music is also free! We are not ad-supported.

Since the app is free, we may open source it later on. Right now we don’t have the bandwidth to manage that. We also have very specific ideas for features and the direction we want to take things. We have an active beta community and we take our feedback to heart.

How do you make money?

We have premium features!

Our Voltra Audio Archive is a cloud-backup service designed specifically for music. We don’t compress or share data blocks. Your music collection is physically backed up for you.

For artists and labels, our Pro Membership offers tools to help them reach more relevant audiences, such as analytics and professional artist webpages.

What makes Voltra different?

Design and usability are incredibly important to us. We want to give listeners a distraction-free listening experience! There are a some interesting music players and stores out there. But many of them are more advanced and harder to use than their creators realize. We want to make Voltra accessible to as many people as possible.

We also don't take a cut from the artist or the label. That’s a key differentiator for us. It’s really important because it lowers the barrier for artists to get their music to market.

What are some design & technical decisions you made?

While designing Voltra, we considered UI conventions from native apps and the web, we also thought a lot about what we could remove. We have an active private beta group who have given us critical feedback over the last few months.

We found that album art and photography are really important to people. Many players are just lists of files. One of the cool things about owning physical albums is the album art, and we wanted to put emphasis on this in the Voltra desktop app.

voltra-albumview

We also made sure not to mess with people's files. We use file watching so you can put your files wherever you want, and we don't rename them or move them for you. We have an embedded database to track the state of the watched directories so that we can track what's new, even when the process isn't running.

What are some challenges you've faced while building Voltra?

We spend a lot of time focused on performance. We started with frameworks but moved to vanilla Javascript. In our experience, the generalized abstractions they provide outweigh the performance penalties and ceremony that they introduce.

We handle very large collections pretty well at this point. Large collections means possibly tens of thousands of images! Having Node.js’ file system module directly available from the render process made it really easy to lazy load and unload lots of images super quickly based on DOM events.

Em geral setImmediate e requestIdleCallback foram ferramentas super importantes para executar muitos processamentos, mantendo a interface do usuário responsiva. More specifically, distributing CPU-bound tasks into separate processes really helps to keep the user interface responsive. Mais especificamente, distribuir tarefas com CPU em processos separados realmente ajuda a manter a interface do usuário responsiva.

Why did you choose to build Voltra on Electron?

O sandbox do navegador é muito restrito para nosso aplicativo. Mas também estamos desenvolvendo um jogador da web. So it’s a huge win that we can share almost 100% of the code between the two implementations.

We actually started by building a native app with Swift. The main problem we found was that we were reinventing a lot of things. The web has the world’s largest open source eco-system. So we pretty quickly switched to Electron.

Also, and most importantly, with Electron you develop once and it should Just Work™ on all the major platforms. It’s not guaranteed, but the cost of coding natively for each platform definitely outweighs any other costs that electron introduces.

What are your favorite things about Electron?

GTD!: Having Node.js’ networking stack and Chromium’s presentation layer packaged together is a recipe for getting things done.

Competency: It’s just the web stack, so literally our whole team is involved in actually building the product.

Community: There is a highly organized community that knows how to communicate really well! We feel pretty great about developing with support like that.

In what areas could Electron be improved?

We would like to see Electron endorse a single packager. The packager is as important to Electron what the package manager is to Node. There are multiple packagers in user-land, each with interesting features but each with bugs. Consensus by the community would help to direct the energy being spent by contributors.

What's coming next?

We‘re currently developing a mobile app, and working with artists and labels to add their music to the Voltra shop. Hey! If you’re an artist or label, sign up now! We plan on opening up the shop when we reach our goal of 10 million tracks.

Project of the Week: WordPress Desktop

· Leitura de 4 minutos

This week we caught up with folks at Automattic to talk about WordPress Desktop, an open-source desktop client for managing WordPress content.


WordPress Apps

Everyone knows about WordPress, but what is WordPress Desktop?

The WordPress.com Desktop app provides a seamless cross-platform experience that allows you to focus on your content and design with no browser tabs to distract you — or to keep your sites sidelined but accessible. In combination with our browser support and mobile app you can build your site anywhere, in whatever way helps you get your work done.

Why build a Desktop app for managing WordPress sites? Couldn't it all be web-based?

It's actually using exactly the same technology you get when visiting WordPress.com in your browser. However, it's all locally hosted, so it has minimal load times. With the benefit of native features such as being in your dock, notifications, etc., you really can focus on your WordPress sites and blogging.

Why did you choose to build WordPress Desktop on Electron?

At the end of 2015 we rebuilt much of WordPress.com in the form of Calypso, an open-source modern JavaScript app using React. We started looking at Electron and with some changes to Calypso were able to get it running locally. It was a compelling experience and we thought there was a lot of value in developing it further.

We had several teams working on Calypso. To make a full multi-platform GUI client that matched this using traditional desktop technologies would have taken more work. By using Electron, a small team of 2-4 of us were able to leverage the other team’s efforts and build the Desktop app in a couple of months.

What are some challenges you've faced while building WordPress Desktop?

We got an initial version of the app running very quickly, but tuning it to behave optimally as a desktop app took a lot more time. One big challenge with the app is that you're actually running a copy of Calypso on your own machine - it’s purely an API driven UI. There was a lot of bridging work involved in this, and changes were fed back to Calypso itself.

Additionally a lot of effort was spent packaging the app for different platforms - we provide Windows, macOS, and Linux versions - and there are sufficient differences to make this tricky.

At the time Electron was relatively new and we kept running into issues that were shortly fixed (sometimes the same day!)

In what areas should Electron be improved?

Electron already provides most of what we need for the Desktop app, and it's progressed rapidly since we started using it. That said, there are some areas that are taken for granted in a desktop app, such as spell checking and find/replace, that are harder to replicate with Electron as-is.

We’d also love to see some of the newer Chrome technologies filtering down into Electron too. We’re particularly keen on experimenting with WebVR.

What are your favorite things about Electron?

The main reason we chose Electron, and it's biggest strength, is the very active and open community. Automattic has always believed in open source. It is one of our core tenets, and the Electron project and community follows a lot of the core beliefs of being very open and positive.

What's coming next in WordPress Desktop?

The great thing about our model is that the Desktop app benefits from any new Calypso feature - there are constant improvements. We’re hoping we can add additional features to the app such as offline support, which would really take the app into native territory, and better system notifications.

Are there any teams at Automattic working on other Electron apps?

Yes, after our efforts on the Desktop app, the Simplenote team decided to use Electron to build desktop apps for Windows and Linux (a native Mac client already exists). The Simplenote Electron app is also open source and available on Github.

We've also got an upcoming Raspberry Pi integration that uses Electron.

If any of that sounds interesting then we'd love to hear from you!

Any Electron tips that might be useful to other developers?

The process of shipping signed desktop software is relatively new to us, especially for Windows. we wrote up an article for Code Signing a Windows App which includes the process and a few of the hurdles we went through to do it right.

Projeto da Semana? Dat

· Leitura de 7 minutos

O projeto em destaque dessa semana é o Dat, subsidiado por uma bolsa, de código aberto, uma ferramenta descentralizada para distribuir conjunto de dados. O Dat é construído e mantido por uma equipe geo distribuída, muitos dos quais ajudaram a escrever esta publicação.


Uma captura de tela da visão principal da área de trabalho, exibindo algumas linhas de dados de
compartilhados

Primeiramente, o que é o Dat?

Queríamos trazer as melhores partes dos sistemas peer-to-peer e distribuídos para o compartilhamento de dados. Começamos com o compartilhamento de dados científicos e começamos a promover instituições de investigação, governo, serviço público e também equipas de fonte aberta.

Another way to think about it is a sync and upload app like Dropbox or BitTorrent Sync, except Dat is open source. Our goal is to be a a powerful, open source, non-profit data sharing software for big, small, medium, small-batch and big-batch data.

To use the dat CLI tool, all you have to type is:

dat share path/to/my/folder

And dat will create a link that you can use to send that folder to someone else -- no central servers or third parties get access to your data. Unlike BitTorrent, it's also impossible to sniff who is sharing what (see the Dat Paper draft for more details).

Now we know what Dat is. How does Dat Desktop fit in?

Dat Desktop is a way to make Dat accessible to people who can't or don't want to use the command line. You can host multiple dats on your machine and serve the data over your network.

Can you share some cool use cases?

DataRefuge + Project Svalbard

We're working on a thing codenamed Project Svalbard that is related to DataRefuge, a group working to back up government climate data at risk of disappearing. Svalbard is named after the Svalbard Global Seed Vault in the Arctic which has a big underground backup library of plant DNA. Our version of it is a big version controlled collection of public scientific datasets. Once we know and can trust the metadata, we can build other cool projects like a distributed volunteer data storage network.

California Civic Data Coalition

CACivicData is an open-source archive serving up daily downloads from CAL-ACCESS, California's database tracking money in politics. They do daily releases, which means hosting a lot of duplicate data across their zip files. We're working on hosting their data as a Dat repository which will reduce the amount of hassle and bandwidth needed to refer to specific version or update to a newer version.

Electron Updates

This one isn't concrete yet, but we think a fun use case would be putting a compiled Electron app in a Dat repository, then using a Dat client in Electron to pull the latest deltas of the built app binary, to save on download time but also to reduce bandwidth costs for the server.

Who should be using Dat Desktop?

Anyone who wants to share and update data over a p2p network. Data scientists, open data hackers, researchers, developers. We're super receptive to feedback if anyone has a cool use case we haven't thought of yet. You can drop by our Gitter Chat and ask us anything!

What's coming next in Dat and Dat Desktop?

User accounts and metadata publishing. We are working on a Dat registry web app to be deployed at datproject.org which will basically be an 'NPM for datasets', except the caveat being we are just going to be a metadata directory and the data can live anywhere online (as opposed to NPM or GitHub where all the data is centrally hosted, because source code is small enough you can fit it all in one system). Since many datasets are huge, we need a federated registry (similar to how BitTorrent trackers work). We want to make it easy for people to find or publish datasets with the registry from Dat Desktop, to make the data sharing process frictionless.

Another feature is multi-writer/collaborative folders. We have big plans to do collaborative workflows, maybe with branches, similar to git, except designed around dataset collaboration. But we're still working on overall stability and standardizing our protocols right now!

Why did you choose to build Dat Desktop on Electron?

Dat is built using Node.js, so it was a natural fit for our integration. Beyond this, our users use a variety of machines since scientists, researchers and government officials may be forced to use certain setups for their institutions -- this means we need to be able to target Windows and Linux as well as Mac. Dat Desktop gives us that quite easily.

What are some challenges you've faced while building Dat and Dat Desktop?

Figuring out what people want. We started with tabular datasets, but we realized that it was a bit of a complicated problem to solve and that most people don't use databases. So half way through the project, we redesigned everything from scratch to use a filesystem and haven't looked back.

We also ran into some general Electron infrastructure problems, including:

  • Telemetry - how to capture anonymous usage statistics
  • Updates - It's kind of piecemeal and magic to set up automatic updates
  • Releases - XCode signing, building releases on Travis, doing beta builds, all were challenges.

We also use Browserify and some cool Browserify Transforms on the 'front end' code in Dat Desktop (which is kind of weird because we still bundle even though we have native require -- but it's because we want the Transforms). To better help manage our CSS we switched from Sass to using sheetify. It's greatly helped us modularize our CSS and made it easier to move our UI to a component oriented architecture with shared dependencies. For example dat-colors contains all of our colors and is shared between all our projects.

We've always been a big fan of standards and minimal abstractions. Our whole interface is built using regular DOM nodes with just a few helper libraries. We've started to move some of these components into base-elements, a library of low-level reusable components. As with most of our technology we keep iterating on it until we get it right, but as a team we have a feeling we're heading in the right direction here.

In what areas should Electron be improved?

We think the biggest pain point is native modules. Having to rebuild your modules for Electron with npm adds complexity to the workflow. Our team developed a module called prebuild which handles pre-built binaries, which worked well for Node, but Electron workflows still required a custom step after installing, usually npm run rebuild. It was annoying. To address this we recently switched to a strategy where we bundle all compiled binary versions of all platforms inside the npm tarball. This means tarballs get larger (though this can be optimized with .so files - shared libraries), this approach avoids having to run post-install scripts and also avoids the npm run rebuild pattern completely. It means npm install does the right thing for Electron the first time.

What are your favorite things about Electron?

The APIs seem fairly well thought out, it's relatively stable, and it does a pretty good job at keeping up to date with upstream Node releases, not much else we can ask for!

Any Electron tips that might be useful to other developers?

If you use native modules, give prebuild a shot!

What's the best way to follow Dat developments?

Follow @dat_project on Twitter, or subscribe to our email newsletter.

Project of the Week: Ghost

· Leitura de 5 minutos

This week we chatted with Felix Rieseberg, desktop engineer at Slack and maintainer of Ghost Desktop, an Electron client for the Ghost publishing platform.


Ghost Desktop Screenshot

What is Ghost?

Ghost is a fully open source, hackable platform for building and running a modern online publication. We power blogs, magazines and journalists from Zappos to Sky News.

What makes it different from other publishing platforms?

Ghost was founded in April 2013, after a very successful Kickstarter campaign to create a new platform focused solely on professional publishing. Our mission is to create the best open source tools for independent journalists and writers across the world, and have a real impact on the future of online media. It offers a simpler, more focussed experience: Our editor is designed solely around providing the best possible writing experience.

Compared to the all-time classic WordPress, it offers a simpler, more streamlined experience - it is easier to setup and maintain, comes with all important features out-of-the-box, and is dramatically faster. Compared to other online platforms, Ghost gives writers full ownership and control over their content, allows full customization, and enables authors to build a business around their publication.

Is Ghost a for-profit company?

This one is important to us: Ghost is an independent non-profit organisation. We build publishing tools for modern journalism & blogging because we believe freedom of speech is important. Our software is released under a free open source license, our business model is completely transparent, and our legal structure means that 100% of the money we make is reinvested into making Ghost better.

What is Ghost Desktop?

Ghost Desktop allows writers to manage multiple blogs at once - and to focus on their writing. Coisas simples, como os atalhos comuns de escrita não podem ser realizados em um navegador, mas estão disponíveis em nosso aplicativo para desktop. Ele permite que outras aplicações se comuniquem diretamente com o blog através do deeplinks.

What is Ghost for Journalism?

This year we're very excited to be dedicating our entire 10 person full-time Ghost team to helping grow three independent publications, along with $45,000 in resources toward their efforts. We're calling it Ghost for Journalism.

We've been building Ghost as the web's next great platform for independent publishers for about three and half years now, and we've now reached a really interesting inflection point. We started this journey to create a simple, well designed blogging platform which could be used by just about anyone. That was always going to be step one.

Long term, we want Ghost to be an incredible platform for the world's best journalism, and that means we need to build features to attract exactly those people. This year we're making a very conscious decision to focus on just that.

Why did you choose to build Ghost Desktop on Electron?

Ghost uses JavaScript and Node.js on both the backend and frontend, so being able to utilize the same technology and skillset enables our team to move faster, build more, and ultimately deliver a better experience. In addition, being able to share more than 95% of code between the macOS, Windows, and Linux version of the app allows us to focus on building a great core user experience, without having to maintain one code base for each platform.

What are some challenges you've faced while building Ghost Desktop?

Spellchecking is likely still one of the most difficult services offered - we could easily utilize one of the many online services, but correctly spellchecking text in multiple languages while guarding the privacy and autonomy of our users is not an easy task.

In what areas should Electron be improved?

We would love to see Electron bring the operating system's native spellchecking capabilities to their apps. We're dreaming about a world in which an <input> field receives the same services as a NSTextView, but we are also intimately aware how difficult that is.

What are your favorite things about Electron?

JavaScript is famous for being a vast ecosystem, involving countless tools and frameworks - but the convenience it affords us is hard to overstate. Building an app with Electron is only slightly harder than building a web app, which is an amazing feat.

Is Ghost done? If not, what's coming next?

Ghost Desktop is also an ongoing project - we're pretty far from being done. We have been talking for a while about bringing a full offline mode to our users, and we're getting fairly close. Other notable work areas are the extension and integration with other text editing apps (like Word or Atom), ultimately allowing people to write posts using their favorite tools. In general, once we've shipped the offline mode feature, we're looking for deeper integration with the operating system. If that sounds interesting to you, join us!

What are some of your favorite Electron apps?

I'm a big fan of Kap, Felony, and Visual Studio Code.

👻

Project of the Week: Beaker Browser

· Leitura de 4 minutos

This week we caught up with Paul Frazee, creator of Beaker Browser. Beaker is an experimental peer-to-peer web browser that uses the Dat protocol to host sites from users’ devices.


What is Beaker and why did you create it?

Beaker is a participatory browser. It's a browser for indie hackers.

The Web is closed source. If you want to influence how social media works, you have to work at Facebook or Twitter. For search, Google. Control is in the hands of companies, rather than the users themselves.

With Beaker, we have a new Web protocol: the Decentralized Archive Transport. "Dados". Cria sites sob demanda, gratuitamente, e depois os compartilha do dispositivo. No servers required. That's our innovation.

Beakers Protocols

When you visit a Dat site in Beaker, you download the files. The site is yours, forever. You can save it, fork it, modify it, and share your new version for free. It's all open-source.

So that's what it's about: We're making a browser for open-source Websites. We want it to be a toolkit for social hacking.

Who should be using Beaker?

Hackers. Modders. Creative types. People who like to tinker.

How do I create a new project that uses Dat?

We've got a command-line tool called bkr that's kind of like git + npm. Here's creating a site:

$ cd ~/meu-site
$ bkr init
$ echo "Olá, mundo!" > index.html
$ bkr publica

And here's forking a site:

$ bkr fork dat://0ff7d4c7644d0aa19914247dc5dbf502d6a02ea89a5145e7b178d57db00504cd/ ~/my-fork
$ cd ~/my-fork
$ echo "Meu fork não tem relação ao índice anterior. tml!" > index.html
$ bkr publica

Those sites then get hosted out of your browser. It's a little like BitTorrent; you share the sites in a P2P mesh.

If you want a GUI, we have some basic tools built into the browser, but we're pushing those tools into userland. It's all going to be moddable user apps.

Why did you choose to build Beaker on Electron?

It was obvious for this project. If I forked Chrome myself, I'd be writing C++ right now! Nobody wants to do that. I know the Web stack, and I can work quickly with it. It's a no-brainer.

The truth is, I'm not sure I could do any of this without Electron. It's a great piece of software.

What are some challenges you've faced while building Beaker?

Half of it is poking at the tools and figuring out how much I can get away with.

Making the browser itself was pretty easy. Electron is practically a toolkit for making browsers. ...Except for the browser tabs; that took me forever to get right. I finally broke down and learned how to do SVGs. It's much better looking, but it took 3 or 4 iterations before I got that right.

In what areas should Electron be improved?

It'd be really great if I could dock the devtools inside a webview.

What's coming next in Beaker?

Secure DNS names for Dat sites. A socially configurable URL scheme, called the "app scheme." More Dat APIs.

For folks who may be interested in contributing to the project, in what areas does Beaker need help?

We have lots of open issues. Don't be afraid to ping me. #beakerbrowser on freenode. We keep a page for contributors and we'll add you to it. And if you visit Austin, I'll buy you a beer.

Any Electron tips that might be useful to other developers?

  1. Use the build tooling that's out there. You don't want to wrestle with your own solutions, trust me. Use electron-builder. Use a boilerplate repo.
  2. If you need to open an issue in the Electron repo, go the extra mile to make it easy to reproduce. You'll get a response much more quickly, and the team will appreciate it. Even better, try fixing it yourself. It's actually pretty interesting to see the innards.
  3. Read through all the guides and advanced docs at least once.
  4. Don't build a browser, it's a saturated market.

Project of the Week: Kap

· Leitura de 7 minutos

The Electron community is growing quickly, and people are creating powerful new apps and tools at an astounding rate. To celebrate this creative momentum and keep the community informed of some of these new projects, we've decided to start a weekly blog series featuring noteworthy Electron-related projects.


This post is the first in the series, and features Kap, an open-source screen recording app built by Wulkano, a geodistributed team of freelance designers and developers.

Kap Screencast

What is Kap?

Kap is an open-source screen recorder built primarily for designers and developers to easily capture their work. People use it to share animated prototypes, document bugs, create silly GIFs and everything in-between.

Nós vimos pessoas de todas as idades e planos de fundo usá-las em configurações educacionais, screencasts, tutoriais... a lista continua. Even to create production assets! We're completely blown away by how well received our little side project has been.

Why did you build it?

That's a very good question, it's not like there's a lack of screen recorders out there! We felt the alternatives were either too complex, too expensive or too limited. Nothing felt just right for our everyday needs. We also think it's great when the tools we use to do our work are open-source, that way everyone can help shape them. Building Kap ended up being just as much about what we didn't do. It's all in the details, an accumulation of small improvements that became the outline of a tool we wanted to use.

However, and maybe most importantly, Kap has become a place for us to leave our worries at the door and just have fun building something for ourselves and people like us. It's so important to create an environment where you get to just vent, try new thins and enjoy your craft. No requirements, no pressure, no expectations. Should designers and developers side project? Why, yes. Yes, they should.

Why did you choose to build Kap on Electron?

There were a number of reasons:

  • Web tech
  • Most of the team are web developers
  • We're invested in JavaScript
  • It opens the door for more people to contribute
  • Electron itself is open-source
  • The power and easily maintainable modularity of node_modules
  • Cross-platform possibilities

We think the future of apps are in the browser, but we're not quite there yet. Electron is an important step in the journey towards that future. It not only makes the apps themselves more accessible, but also the code they're built with. An interesting thought is imagining a future where the OS is a browser, and the tabs are essentially Electron apps.

Additionally, being primarily web developers, we're big fans of the isomorphic nature of JavaScript, in that you can run JS on the client, server, and now the desktop. With web tech (HTML, CSS and JS), many things are much simpler than native: Faster prototyping, less code, flexbox > auto-layout (macOS/iOS).

What are some challenges you've faced while building Kap?

Using the resources Electron has available to record the screen was the biggest challenge. They simply weren't performant enough to meet our requirements and would render the project a failure in our eyes. Though at no fault of Electron itself, there's still a gap between native development and building desktop apps with web tech.

We spent a lot of time trying to work around the poor performance of the getUserMedia API, an issue originating in Chromium. One of our main goals when we set out to make Kap was to build the entire app with web tech. After trying everything we could to get it working (the minimum requirement being 30 FPS on a Retina screen), we eventually had to find another solution.

I see some Swift code in the repo. What's that about?

Being forced to look for alternatives to getUserMedia, we started experimenting with ffmpeg. Besides being one of the best tools for audio and video conversion it has the functionality of recording the screen in almost any OS, and we were able to record crispy video meeting our minimum requirement of 30 FPS on a Retina screen. Problema? The performance was "😩", the CPU usage was going haywire. So we went back to the drawing board, discussed our options and realised that we had to make a compromise. That resulted in Aperture, our own screen recording library for macOS written in Swift.

In what areas should Electron be improved?

We all know that Electron apps can have a thing for using RAM, but again, that's really a Chromium thing. It's part of how it works and it really depends on what you're running, for example Kap and Hyper typically use less than 100MB of memory.

One of the biggest areas of improvement that we see is payload, particularly how Electron distributes Chromium. One idea would be to have a shared Electron core and make app installers check if it's already present on the system.

Creating cross-platform Electron apps could be a better experience. Right now there are too many inconsistencies, platform-specific APIs, and missing features between platforms, making your codebase littered with if-else statements. For example, vibrancy is only supported on macOS, the auto-updater works differently on macOS and Windows, and is not even supported on Linux. Transparency is a hit or miss on Linux, usually miss.

It should also be easier to call native system APIs. Electron comes with a very good set of APIs, but sometimes you need functionality it doesn't provide. Creating a native Node.js addon is an option, but it's painful to work with. Ideally Electron would ship with a good FFI API, like fastcall. This would have enabled us to write the Swift part in JavaScript instead.

What are your favorite things about Electron?

Our favorite thing is easily the fact that anyone with knowledge of creating for the web can build and contribute to multi-platform native experiences. Not to mention the ease and joy of developing on it, the excellent documentation and the thriving ecosystem.

From a front-end perspective, building Kap felt no different than building a simple website using browser APIs. Electron does a really great job of making app development similar (basically identical) to web development. So simple in fact that there was no need for frameworks or similar to help us, just clean and modular JS and CSS.

We are also huge fans of the team building it, their dedication and support, and the active and friendly community they maintain. Hugs to all of you!

What's coming next in Kap?

The next step for us is to review the app in preparation for our 2.0.0 milestone, which includes a React re-write in addition to support for plugins, allowing developers to extend the functionality of Kap! We invite everyone to follow to project and contribute on our GitHub repository. We're listening and want to hear from as many of you as possible, let us know how we can make Kap the best possible tool it can be for you!

What is Wulkano?

Wulkano is a design studio and digital collective, a team of remote technologists who love working together on both client gigs and our own projects. We're a distributed but tight knit group of people from different places and backgrounds, sharing knowledge, ideas, experiences, but most importantly silly GIFs and memes, in our virtual office (which happens to be the Electron based Slack!).

Any Electron tips that might be useful to other developers?

Take advantage of and get involved in the fantastic community, check out Awesome Electron, look at examples and make use of the great docs!

Electron Simple Samples

· Leitura de 2 minutos

We recently hosted an Electron hackathon at GitHub HQ for members of Hackbright Academy, a coding school for women founded in San Francisco. To help attendees get a head start on their projects, our own Kevin Sawicki created a few sample Electron applications.


If you're new to Electron development or haven't yet tried it out, these sample applications are a great place to start. They are small, easy to read, and the code is heavily commented to explain how everything works.

To get started, clone this repository:

git clone https://github.com/electron/simple-samples

To run any of the apps below, change into the app's directory, install dependencies, then start:

cd activity-monitor
npm install
npm start

Activity Monitor

Shows a doughnut chart of the CPU system, user, and idle activity time.

Captura de Tela

Hash

Shows the hash values of entered text using different algorithms.

captura de Tela

Mirror (espelhamento)

Plays a video of the computer's camera at a maximized size like looking into a mirror. Includes an optional rainbow filter effect that uses CSS animations.

Prices

Shows the current price of oil, gold, and silver using the Yahoo Finance API.

captura de Tela

URL

Loads a URL passed on the command line in a window.

Other Resources

We hope these apps help you get started using Electron. Here are a handful other resources for learning more:

Electron Userland

· Leitura de 3 minutos

We've added a new userland section to the Electron website to help users discover the people, packages, and apps that make up our flourishing open-source ecosystem.


github-contributors

Origins of Userland

Userland is where people in software communities come together to share tools and ideas. The term originated in the Unix community, where it referred to any program that ran outside of the kernel, but today it means something more. When people in today's Javascript community refer to userland, they're usually talking about the npm package registry. This is where the majority of experimentation and innovation happens, while Node and the JavaScript language (like the Unix kernel) retain a relatively small and stable set of core features.

Node and Electron

Like Node, Electron has a small set of core APIs. These provide the basic features needed for developing multi-platform desktop applications. Esta filosofia do projeto permite que o Electron permaneça uma ferramenta flexível sem ser excessivamente prescritiva sobre como deve ser usado.

Userland is the counterpart to "core", enabling users to create and share tools that extend Electron's functionality.

Collecting data

To better understand the trends in our ecosystem, we analyzed metadata from 15,000 public GitHub repositories that depend on electron or electron-prebuilt

We used the GitHub API, the libraries.io API, and the npm registry to gather info about dependencies, development dependencies, dependents, package authors, repo contributors, download counts, fork counts, stargazer counts, etc.

We then used this data to generate the following reports:

Filtering Results

Reports like app dependencies and starred apps which list packages, apps, and repos have a text input that can be used to filter the results.

As you type into this input, the URL of the page is updated dynamically. This allows you to copy a URL representing a particular slice of userland data, then share it with others.

babel

More to come

This first set of reports is just the beginning. We will continue to collect data about how the community is building Electron, and will be adding new reports to the website.

All of the tools used to collect and display this data are open-source:

If you have ideas about how to improve these reports, please let us know opening an issue on the website repository or any of the above-mentioned repos.

Thanks to you, the Electron community, for making userland what it is today!

September 2016: New Apps

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Here are the new Electron apps and talks that were added to the site in September.


This site is updated with new apps and meetups through pull requests from the community. You can watch the repository to get notifications of new additions or if you're not interested in all of the site's changes, subscribe to the blog RSS feed.

If you've made an Electron app or host a meetup, make a pull request to add it to the site and it will make the next roundup.

New Talks

In September, GitHub held its GitHub Universe conference billed as the event for people building the future of software. There were a couple of interesting Electron talks at the event.

Also, if you happen to be in Paris on December 5, Zeke will be giving an Electron talk at dotJS 2016.

New Apps

PexelsSearch for completely free photos and copy them into your clipboard
TimestampA better macOS menu bar clock with a customizable date/time display and a calendar
HarmonyMusic player compatible with Spotify, Soundcloud, Play Music and your local files
uPhoneWebRTC Desktop Phone
SealTalkInstant-messaging App powered by RongCloud IM Cloud Service and IM SDK
InfinityAn easy way to make presentation
Cycligent Git ToolStraightforward, graphic GUI for your Git projects
FocoStay focused and boost productivity with Foco
StrawberryWin Diners for Life Know and serve them better with the all-in-one restaurant software suite.
MixmaxSee every action on your emails in real-time Compose anywhere.
Firebase AdminA Firebase data management tool
ANoteA Simple Friendly Markdown Note
TempsA simple but smart menubar weather app
AmiumA work collaboration product that brings conversation to your files
SoubeSimple music player
(Un)coloredNext generation desktop rich content editor that saves documents with themes HTML & Markdown compatible. For Windows, OS X & Linux.
quickcalcMenubar Calculator
Forestpin AnalyticsFinancial data analytics tool for businesses
LingREST Client
ShortextsShortcuts for texts you copy frequently, folders and emojis
Front-End BoxSet of front-end-code generators