The electron npm package now includes a TypeScript definition file that provides detailed annotations of the entire Electron API. These annotations can improve your Electron development experience even if you're writing vanilla JavaScript. Just npm install electron to get up-to-date Electron typings in your project.
TypeScript is an open-source programming language created by Microsoft. It's a superset of JavaScript that extends the language by adding support for static types. The TypeScript community has grown quickly in recent years, and TypeScript was ranked among the most loved programming languages in a recent Stack Overflow developer survey. TypeScript is described as "JavaScript that scales", and teams at GitHub, Slack, and Microsoft are all using it to write scalable Electron apps that are used by millions of people.
TypeScript supports many of the newer language features in JavaScript like classes, object destructuring, and async/await, but its real differentiating feature is type annotations. Declaring the input and output datatypes expected by your program can reduce bugs by helping you find errors at compile time, and the annotations can also serve as a formal declaration of how your program works.
When libraries are written in vanilla Javascript, the types are often vaguely defined as an afterthought when writing documentation. Functions can often accept more types than what was documented, or a function can have invisible constraints that are not documented, which can lead to runtime errors.
TypeScript solves this problem with definition files. A TypeScript definition file describes all the functions of a library and its expected input and output types. When library authors bundle a TypeScript definition file with their published library, consumers of that library can explore its API right inside their editor and start using it right away, often without needing to consult the library's documentation.
Many popular projects like Angular, Vue.js, node-github (and now Electron!) compile their own definition file and bundle it with their published npm package. For projects that don't bundle their own definition file, there is DefinitelyTyped, a third-party ecosystem of community-maintained definition files.
Starting at version 1.6.10, every release of Electron includes its own TypeScript definition file. When you install the electron package from npm, the electron.d.ts file is bundled automatically with the installed package.
The safest way to install Electron is using an exact version number:
If you were already using third-party definitions like @types/electron and @types/node, you should remove them from your Electron project to prevent any collisions.
The definition file is derived from our structured API documentation, so it will always be consistent with Electron's API documentation. Just install electron and you'll always get TypeScript definitions that are up to date with the version of Electron you're using.
Once your editor is configured for TypeScript, you'll start to see more context-aware behavior like autocomplete suggestions, inline method reference, argument checking, and more.
Si eres nuevo en TypeScript y quieres obtener más información, este vídeo introductorio de Microsoft ofrece una descripción general de la razón por la que se creó el lenguaje, cómo funciona, cómo usarlo y hacia dónde se dirige.
There's also a handbook and a playground on the official TypeScript website.
Because TypeScript is a superset of JavaScript, your existing JavaScript code is already valid TypeScript. Esto significa que puedes hacer una transición gradual de un proyecto de JavaScript de existente a TypeScript, rociando en las nuevas características del lenguaje según sea necesario.
When people use GitHub in their job or OSS activities, they tend to receive many notifications on a daily basis. As a way to subscribe to the notifications, GitHub provides email and web notifications. I used these for a couple of years, but I faced the following problems:
It's easy to overlook issues where I was mentioned, I commented, or I am watching.
I put some issues in a corner of my head to check later, but I sometimes forget about them.
To not forget issues, I keep many tabs open in my browser.
It's hard to check all issues that are related to me.
It's hard to grasp all of my team's activity.
I was spending a lot of time and energy trying to prevent those problems, so I decided to make an issue reader for GitHub to solve these problems efficiently, and started developing Jasper.
Jasper is used by developers, designers, and managers in several companies that are using GitHub. Of course, some OSS developers also are using it. And it is also used by some people at GitHub!
Once Jasper is configured, the following screen appears. From left to right, you can see "streams list", "issues list" and "issue body".
This "stream" is the core feature of Jasper. For example, if you want to see "issues that are assigned to @zeke in the electron/electron repository", you create the following stream:
repo:electron/electron assignee:zeke is:issue
After creating the stream and waiting for a few seconds, you can see the issues that meet the conditions.
Issues that are requested review by cat. But these are not reviewed yet.
is:pr reviewed-by:cat
Issues that are reviewed by cat
As you may have noticed by looking at these, streams can use GitHub's search queries. For details on how to use streams and search queries, see the following URLs.
Jasper also has features for unread issue management, unread comment management, marking stars, notification updating, filtering issues, keyboard shortcuts, etc.
Apps can be built for Windows, Mac, and Linux platforms.
Electron is actively developed and has a large community.
These features enable rapid and simple desktop application development. It is awesome! If you have any product idea, you should consider using Electron by all means.
What are some challenges you've faced while developing Jasper?
I had a hard time figuring out the "stream" concept. Al principio consideré usar la API de Notificaciones de GitHub. However I noticed that it does not support certain use cases. Después de eso consideré usar la API de problemas y API de Pull Requests, además de la API de Notificación. But it never became what I wanted. Entonces mientras pensaba en varios métodos, me di cuenta de que el sondeo de la API de búsqueda de GitHub ofrecería la mayor flexibilidad. It took about a month of experimentation to get to this point, then I implemented a prototype of Jasper with the stream concept in two days.
Note: The polling is limited to once every 10 seconds at most. This is acceptable enough for the restriction of GitHub API.
This week we caught up with @feross and @dcposch to talk about WebTorrent, the web-powered torrent client that connects users together to form a distributed, decentralized browser-to-browser network.
WebTorrent is the first torrent client that works in the browser. It's written completely in JavaScript and it can use WebRTC for peer-to-peer transport. No browser plugin, extension, or installation is required.
Using open web standards, WebTorrent connects website users together to form a distributed, decentralized browser-to-browser network for efficient file transfer.
You can see a demo of WebTorrent in action here: webtorrent.io.
Imagine a video site like YouTube, but where visitors help to host the site's content. The more people that use a WebTorrent-powered website, the faster and more resilient it becomes.
Browser-to-browser communication cuts out the middle-man and lets people communicate on their own terms. No more client/server – just a network of peers, all equal. WebTorrent is the first step in the journey to re-decentralize the Web.
About one year ago, we decided to build WebTorrent Desktop, a version of WebTorrent that runs as a desktop app.
We created WebTorrent Desktop for three reasons:
We wanted a clean, lightweight, ad-free, open source torrent app
We wanted a torrent app with good streaming support
We need a "hybrid client" that connects the BitTorrent and WebTorrent networks
If we can already download torrents in my web browser, why a desktop app?
First, a bit of background on the design of WebTorrent.
In the early days, BitTorrent used TCP as its transport protocol. Later, uTP came along promising better performance and additional advantages over TCP. Every mainstream torrent client eventually adopted uTP, and today you can use BitTorrent over either protocol. The WebRTC protocol is the next logical step. It brings the promise of interoperability with web browsers – one giant P2P network made up of all desktop BitTorrent clients and millions of web browsers.
“Web peers” (torrent peers that run in a web browser) make the BitTorrent network stronger by adding millions of new peers, and spreading BitTorrent to dozens of new use cases. WebTorrent follows the BitTorrent spec as closely as possible, to make it easy for existing BitTorrent clients to add support for WebTorrent.
Some torrent apps like Vuze already support web peers, but we didn't want to wait around for the rest to add support. So basically, WebTorrent Desktop was our way to speed up the adoption of the WebTorrent protocol. By making an awesome torrent app that people really want to use, we increase the number of peers in the network that can share torrents with web peers (i.e. users on websites).
What are some interesting use cases for torrents beyond what people already know they can do?
One of the most exciting uses for WebTorrent is peer-assisted delivery. Non-profit projects like Wikipedia and the Internet Archive could reduce bandwidth and hosting costs by letting visitors chip in. Popular content can be served browser-to-browser, quickly and cheaply. Rarely-accessed content can be served reliably over HTTP from the origin server.
The Internet Archive actually already updated their torrent files so they work great with WebTorrent. So if you want to embed Internet Archive content on your site, you can do it in a way that reduces hosting costs for the Archive, allowing them to devote more money to actually archiving the web!
There are also exciting business use cases, from CDNs to app delivery over P2P.
What are some of your favorite projects that use WebTorrent?
The coolest thing built with WebTorrent, hands down, is probably Gaia 3D Star Map. It's a slick 3D interactive simulation of the Milky Way. The data loads from a torrent, right in your browser. It's awe-inspiring to fly through our star system and realize just how little we humans are compared to the vastness of our universe.
You can read about how this was made in Torrenting The Galaxy, a blog post where the author, Charlie Hoey, explains how he built the star map with WebGL and WebTorrent.
We're also huge fans of Brave. Brave is a browser that automatically blocks ads and trackers to make the web faster and safer. Brave recently added torrent support, so you can view traditional torrents without using a separate app. That feature is powered by WebTorrent.
So, just like how most browsers can render PDF files, Brave can render magnet links and torrent files. They're just another type of content that the browser natively supports.
One of the co-founders of Brave is actually Brendan Eich, the creator of JavaScript, the language we wrote WebTorrent in, so we think it's pretty cool that Brave chose to integrate WebTorrent.
Why did you choose to build WebTorrent Desktop on Electron?
Hay un meme que las aplicaciones Electron están "infladas" porque incluyen todo el módulo de contenido de Chrome en todas las aplicaciones. En algunos casos, esto es parcialmente cierto (un instalador de aplicaciones Electron suele ser ~40MB, donde un instalador de aplicaciones específicas del sistema operativo suele ser ~20MB).
However, in the case of WebTorrent Desktop, we use nearly every Electron feature, and many dozens of Chrome features in the course of normal operation. If we wanted to implement these features from scratch for each platform, it would have taken months or years longer to build our app, or we would have only been able to release for a single platform.
Just to get an idea, we use Electron's dock integration (to show download progress), menu bar integration (to run in the background), protocol handler registration (to open magnet links), power save blocker (to prevent sleep during video playback), and automatic updater. As for Chrome features, we use plenty: the <video> tag (to play many different video formats), the <track> tag (for closed captions support), drag-and-drop support, and WebRTC (which is non-trivial to use in a native app).
Not to mention: our torrent engine is written in JavaScript and assumes the existence of lots of Node APIs, but especially require('net') and require('dgram') for TCP and UDP socket support.
Basically, Electron is just what we needed and had the exact set of features we needed to ship a solid, polished app in record time.
The WebTorrent library has been in development as an open source side project for two years. We made WebTorrent Desktop in four weeks. Electron is the primary reason that we were able to build and ship our app so quickly.
Just as Node.js made server programming accessible to a generation of jQuery-using front-end programmers, Electron makes native app development accessible to anyone familiar with Web or Node.js development. Electron is extremely empowering.
Do the website and the Desktop client share code?
Yes, the webtorrent npm package works in Node.js, in the browser, and in Electron. The exact same code can run in all environments – this is the beauty of JavaScript. It's today's universal runtime. Java Applets promised "Write Once, Run Anywhere" apps, but that vision never really materialized for a number of reasons. Electron, more than any other platform, actually gets pretty darn close to that ideal.
What are some challenges you've faced while building WebTorrent?
In early versions of the app, we struggled to make the UI performant. We put the torrent engine in the same renderer process that draws the main app window which, predictably, led to slowness anytime there was intense CPU activity from the torrent engine (like verifying the torrent pieces received from peers).
We fixed this by moving the torrent engine to a second, invisible renderer process that we communicate with over IPC. This way, if that process briefly uses a lot of CPU, the UI thread will be unaffected. Buttery-smooth scrolling and animations are so satisfying.
Note: we had to put the torrent engine in a renderer process, instead of a "main" process, because we need access to WebRTC (which is only available in the renderer.)
One thing we'd love to see is better documentation about how to build and ship production-ready apps, especially around tricky subjects like code signing and auto-updating. We had to learn about best practices by digging into source code and asking around on Twitter!
Is WebTorrent Desktop done? If not, what's coming next?
We think the current version of WebTorrent Desktop is excellent, but there's always room for improvement. We're currently working on improving polish, performance, subtitle support, and video codec support.
If you're interested in getting involved in the project, check out our GitHub page!
Any Electron development tips that might be useful to other developers?
Feross, one of the WebTorrent Desktop contributors, recently gave a talk "Real world Electron: Building Cross-platform desktop apps with JavaScript" at NodeConf Argentina that contains useful tips for releasing a polished Electron app. La charla es especialmente útil si estás en el escenario donde tienes una aplicación básica de trabajo y estás intentando llevarla al siguiente nivel de pulido y profesionalismo.
DC, another WebTorrent contributor, wrote a checklist of things you can do to make your app feel polished and native. It comes with code examples and covers things like macOS dock integration, drag-and-drop, desktop notifications, and making sure your app loads quickly.
La versión beta de Electron 1.6.3 contiene soporte inicial para la macOS Touch Bar.
The new Touch Bar API allows you to add buttons, labels, popovers, color pickers, sliders, and spacers. These elements can be dynamically updated and also emit events when they are interacted with.
This is the first release of this API so it will be evolving over the next few Electron releases. Please check out the release notes for further updates and open issues for any problems or missing functionality.
You can install this version via npm install electron@beta and learn more about it in the TouchBar and BrowserWindow Electron docs.
Big thanks to @MarshallOfSound for contributing this to Electron. 🎉
A continuación se muestra un ejemplo de la creación de un juego sencillo de tragaperras en la barra táctil. It demonstrates how to create a touch bar, style the items, associate it with a window, handle button click events, and update the labels dynamically.
const{ app,BrowserWindow,TouchBar}=require('electron'); const{TouchBarButton,TouchBarLabel,TouchBarSpacer}=TouchBar; let spinning =false; // Reel labels const reel1 =newTouchBarLabel(); const reel2 =newTouchBarLabel(); const reel3 =newTouchBarLabel(); // Spin result label const result =newTouchBarLabel(); // Spin button const spin =newTouchBarButton({ label:'🎰 Spin', backgroundColor:'#7851A9', click:()=>{ // Ignore clicks if already spinning if(spinning){ return; } spinning =true; result.label=''; let timeout =10; const spinLength =4*1000;// 4 seconds const startTime =Date.now(); constspinReels=()=>{ updateReels(); if(Date.now()- startTime >= spinLength){ finishSpin(); }else{ // Slow down a bit on each spin timeout *=1.1; setTimeout(spinReels, timeout); } }; spinReels(); }, }); constgetRandomValue=()=>{ const values =['🍒','💎','7️⃣','🍊','🔔','⭐','🍇','🍀']; return values[Math.floor(Math.random()* values.length)]; }; constupdateReels=()=>{ reel1.label=getRandomValue(); reel2.label=getRandomValue(); reel3.label=getRandomValue(); }; constfinishSpin=()=>{ const uniqueValues =newSet([reel1.label, reel2.label, reel3.label]).size; if(uniqueValues ===1){ // All 3 values are the same result.label='💰 Jackpot!'; result.textColor='#FDFF00'; }elseif(uniqueValues ===2){ // 2 values are the same result.label='😍 Winner!'; result.textColor='#FDFF00'; }else{ // No values are the same result.label='🙁 Spin Again'; result.textColor=null; } spinning =false; }; const touchBar =newTouchBar([ spin, newTouchBarSpacer({size:'large'}), reel1, newTouchBarSpacer({size:'small'}), reel2, newTouchBarSpacer({size:'small'}), reel3, newTouchBarSpacer({size:'large'}), result, ]); letwindow; app.once('ready',()=>{ window=newBrowserWindow({ frame:false, titleBarStyle:'hidden-inset', width:200, height:200, backgroundColor:'#000', }); window.loadURL('about:blank'); window.setTouchBar(touchBar); });
Voltra is a music player for people who want to own their music. It’s also a store where you can discover and buy new music based on what you already own. It’s ad-free, cross-platform for desktop and mobile. It also doesn’t spy on you.
Radio has has always had a big share of listeners. It’s moving off the airwaves and onto the Internet. Now you can rent music on demand — it’s a radio revival! A lot of new products and services have emerged because of this, but streaming radio still leaves someone else in control of your music and how you experience it.
We wanted a product that was entirely focused on music you own. Something that made it easy to discover and buy new music directly from artists or labels.
Since the app is free, we may open source it later on. Right now we don’t have the bandwidth to manage that. We also have very specific ideas for features and the direction we want to take things. We have an active beta community and we take our feedback to heart.
Our Voltra Audio Archive is a cloud-backup service designed specifically for music. We don’t compress or share data blocks. Your music collection is physically backed up for you.
For artists and labels, our Pro Membership offers tools to help them reach more relevant audiences, such as analytics and professional artist webpages.
Design and usability are incredibly important to us. We want to give listeners a distraction-free listening experience! There are a some interesting music players and stores out there. But many of them are more advanced and harder to use than their creators realize. We want to make Voltra accessible to as many people as possible.
We also don't take a cut from the artist or the label. That’s a key differentiator for us. It’s really important because it lowers the barrier for artists to get their music to market.
What are some design & technical decisions you made?
While designing Voltra, we considered UI conventions from native apps and the web, we also thought a lot about what we could remove. We have an active private beta group who have given us critical feedback over the last few months.
We found that album art and photography are really important to people. Many players are just lists of files. One of the cool things about owning physical albums is the album art, and we wanted to put emphasis on this in the Voltra desktop app.
We also made sure not to mess with people's files. We use file watching so you can put your files wherever you want, and we don't rename them or move them for you. We have an embedded database to track the state of the watched directories so that we can track what's new, even when the process isn't running.
What are some challenges you've faced while building Voltra?
We spend a lot of time focused on performance. We started with frameworks but moved to vanilla Javascript. In our experience, the generalized abstractions they provide outweigh the performance penalties and ceremony that they introduce.
We handle very large collections pretty well at this point. Large collections means possibly tens of thousands of images! Having Node.js’ file system module directly available from the render process made it really easy to lazy load and unload lots of images super quickly based on DOM events.
En general, setImmediate y requestIdleCallback han sido herramientas super importantes para realizar un montón de procesamiento manteniendo la interfaz receptiva. More specifically, distributing CPU-bound tasks into separate processes really helps to keep the user interface responsive. Más específicamente, la distribución de las tareas vinculadas a la CPU en procesos separados realmente ayuda a mantener la interfaz de usuario receptiva.
El sandbox del navegador está demasiado restringido para nuestra aplicación. Pero también estamos desarrollando un reproductor web. So it’s a huge win that we can share almost 100% of the code between the two implementations.
We actually started by building a native app with Swift. The main problem we found was that we were reinventing a lot of things. The web has the world’s largest open source eco-system. So we pretty quickly switched to Electron.
Also, and most importantly, with Electron you develop once and it should Just Work™ on all the major platforms. It’s not guaranteed, but the cost of coding natively for each platform definitely outweighs any other costs that electron introduces.
GTD!: Having Node.js’ networking stack and Chromium’s presentation layer packaged together is a recipe for getting things done.
Competency: It’s just the web stack, so literally our whole team is involved in actually building the product.
Community: There is a highly organized community that knows how to communicate really well! We feel pretty great about developing with support like that.
We would like to see Electron endorse a single packager. The packager is as important to Electron what the package manager is to Node. There are multiple packagers in user-land, each with interesting features but each with bugs. Consensus by the community would help to direct the energy being spent by contributors.
We‘re currently developing a mobile app, and working with artists and labels to add their music to the Voltra shop. Hey! If you’re an artist or label, sign up now! We plan on opening up the shop when we reach our goal of 10 million tracks.
Electron is based on Google's open-source Chromium, a project that is not necessarily designed to be used by other projects. This post introduces how Chromium is built as a library for Electron's use, and how the build system has evolved over the years.
The Chromium Embedded Framework (CEF) is a project that turns Chromium into a library, and provides stable APIs based on Chromium's codebase. Very early versions of Atom editor and NW.js used CEF.
To maintain a stable API, CEF hides all the details of Chromium and wraps Chromium's APIs with its own interface. So when we needed to access underlying Chromium APIs, like integrating Node.js into web pages, the advantages of CEF became blockers.
So in the end both Electron and NW.js switched to using Chromium's APIs directly.
Even though Chromium does not officially support outside projects, the codebase is modular and it is easy to build a minimal browser based on Chromium. The core module providing the browser interface is called Content Module.
To develop a project with Content Module, the easiest way is to build the project as part of Chromium. This can be done by first checking out Chromium's source code, and then adding the project to Chromium's DEPS file.
NW.js and very early versions of Electron are using this way for building.
The downside is, Chromium is a very large codebase and requires very powerful machines to build. For normal laptops, that can take more than 5 hours. So this greatly impacts the number of developers that can contribute to the project, and it also makes development slower.
As a user of Content Module, Electron does not need to modify Chromium's code under most cases, so an obvious way to improve the building of Electron is to build Chromium as a shared library, and then link with it in Electron. In this way developers no longer need to build all off Chromium when contributing to Electron.
El proyecto libchromiumcontent fue creado por @aroben para este propósito. It builds the Content Module of Chromium as a shared library, and then provides Chromium's headers and prebuilt binaries for download. Construye el Módulo de Contenido de Chromium como una biblioteca compartida, y luego proporciona cabeceras de Chromium y binarios preconstruidos para su descarga.
El proyecto brightray también nació como parte de libchromiumcontent, que proporciona una capa fina alrededor del Módulo de Contenido.
By using libchromiumcontent and brightray together, developers can quickly build a browser without getting into the details of building Chromium. And it removes the requirement of a fast network and powerful machine for building the project.
Aparte de Electron, también hubo otros proyectos basados en Chromium construidos de esta forma , como el navegador Breach.
On Windows there is a limitation of how many symbols one shared library can export. As the codebase of Chromium grew, the number of symbols exported in libchromiumcontent soon exceeded the limitation.
By taking this approach, though Chromium kept adding new exported symbols, libchromiumcontent could still generate shared library files by stripping more symbols.
Before talking about the next steps taken in libchromiumcontent, it is important to introduce the concept of component build in Chromium first.
As a huge project, the linking step takes very long in Chromium when building. Normally when a developer makes a small change, it can take 10 minutes to see the final output. To solve this, Chromium introduced component build, which builds each module in Chromium as separated shared libraries, so the time spent in the final linking step becomes unnoticeable.
With Chromium continuing to grow, there were so many exported symbols in Chromium that even the symbols of Content Module and Webkit were more than the limitation. It was impossible to generate a usable shared library by simply stripping symbols.
As introduced earlier there are two build modes in Chromium. As a result of shipping raw binaries, we have to ship two different distributions of binaries in libchromiumcontent. One is called static_library build, which includes all static libraries of each module generated by the normal build of Chromium. The other is shared_library, which includes all shared libraries of each module generated by the component build.
In Electron, the Debug version is linked with the shared_library version of libchromiumcontent, because it is small to download and takes little time when linking the final executable. And the Release version of Electron is linked with the static_library version of libchromiumcontent, so the compiler can generate full symbols which are important for debugging, and the linker can do much better optimization since it knows which object files are needed and which are not.
So for normal development, developers only need to build the Debug version, which does not require a good network or powerful machine. Though the Release version then requires much better hardware to build, it can generate better optimized binaries.
Being one of the largest projects in the world, most normal systems are not suitable for building Chromium, and the Chromium team develops their own build tools.
Earlier versions of Chromium were using gyp as a build system, but it suffers from being slow, and its configuration file becomes hard to understand for complex projects. After years of development, Chromium switched to gn as a build system, which is much faster and has a clear architecture.
One of the improvements of gn is to introduce source_set, which represents a group of object files. In gyp, each module was represented by either static_library or shared_library, and for the normal build of Chromium, each module generated a static library and they were linked together in the final executable. By using gn, each module now only generates a bunch of object files, and the final executable just links all the object files together, so the intermediate static library files are no longer generated.
This improvement however made great trouble to libchromiumcontent, because the intermediate static library files were actually needed by libchromiumcontent.
El segundo intento fue realizado por @alespergl a produce librerías estáticas personalizadas de la lista de archivos de objetos. It used a trick to first run a dummy build to collect a list of generated object files, and then actually build the static libraries by feeding gn with the list. It only made minimal changes to Chromium's source code, and kept Electron's building architecture still.
As you can see, compared to building Electron as part of Chromium, building Chromium as a library takes greater efforts and requires continuous maintenance. However the latter removes the requirement of powerful hardware to build Electron, thus enabling a much larger range of developers to build and contribute to Electron. The effort is totally worth it.
Esta semana nos hemos puesto al día con gente en Automático a hablar sobre WordPress Desktop, un cliente de escritorio de código abierto para gestionar el contenido de WordPress.
Todos saben sobre WordPress, ¿pero qué hay sobre WordPress para ordenador?
La aplicación para ordenador de WordPress.com brinda una buena experiencia multiplataforma que le permite enfocarse en el contenido y el diseño sin pestañas del navegador como distracciones — o para tener tus sitios al margen pero accesibles. En combinación con nuestro soporte para navegador y la aplicación móvil, puede construir su sitio web en cualquier lugar, de cualquier manera que le permita realizar su trabajo.
¿Por qué construir una aplicación de ordenador para administrar sitios de WordPress? ¿No se puede basar todo en la web?
Realmente, está utilizando la misma tecnología que obtienes al visitar WordPress.com en el navegador. Sin embargo, todo se encuentra almacenado localmente, por lo que tiene unos tiempos de carga mínimos. Con el beneficio de características nativas como acceder al docs, las notificaciones, etc., realmente puede enfocarte en tus blogs y sitios de WordPress.
¿Por qué eligieron construir WordPress para ordenador en Electron?
A finales de 2015 reconstruimos gran parte de WordPress.com en la forma de Calypso, una moderna aplicación JavaScript de código abierto utilizando React. Comenzamos echando un ojo a Electron y con algunos cambios realizados a Calypso, fuimos capaces de lograr que se ejecute localmente. Fue una experiencia convincente y pensamos que tenía mucho valor desarrollarla aún más.
Varios equipos estaban trabajando en Calypso. Para hacer un completo cliente multiplataforma que concuerde con esto utilizando tecnologías tradicionales de escritorio hubiese requerido más trabajo. By using Electron, a small team of 2-4 of us were able to leverage the other team’s efforts and build the Desktop app in a couple of months.
What are some challenges you've faced while building WordPress Desktop?
We got an initial version of the app running very quickly, but tuning it to behave optimally as a desktop app took a lot more time. One big challenge with the app is that you're actually running a copy of Calypso on your own machine - it’s purely an API driven UI. There was a lot of bridging work involved in this, and changes were fed back to Calypso itself.
Additionally a lot of effort was spent packaging the app for different platforms - we provide Windows, macOS, and Linux versions - and there are sufficient differences to make this tricky.
At the time Electron was relatively new and we kept running into issues that were shortly fixed (sometimes the same day!)
Electron already provides most of what we need for the Desktop app, and it's progressed rapidly since we started using it. That said, there are some areas that are taken for granted in a desktop app, such as spell checking and find/replace, that are harder to replicate with Electron as-is.
We’d also love to see some of the newer Chrome technologies filtering down into Electron too. We’re particularly keen on experimenting with WebVR.
The main reason we chose Electron, and it's biggest strength, is the very active and open community. Automattic has always believed in open source. It is one of our core tenets, and the Electron project and community follows a lot of the core beliefs of being very open and positive.
The great thing about our model is that the Desktop app benefits from any new Calypso feature - there are constant improvements. We’re hoping we can add additional features to the app such as offline support, which would really take the app into native territory, and better system notifications.
Are there any teams at Automattic working on other Electron apps?
Yes, after our efforts on the Desktop app, the Simplenote team decided to use Electron to build desktop apps for Windows and Linux (a native Mac client already exists). The Simplenote Electron app is also open source and available on Github.
We've also got an upcoming Raspberry Pi integration that uses Electron.
¿Algún consejo sobre Electron que pueda ser útil para otros desarrolladores?
The process of shipping signed desktop software is relatively new to us, especially for Windows. we wrote up an article for Code Signing a Windows App which includes the process and a few of the hurdles we went through to do it right.
El proyecto destacado de esta semana es Dat, una herramienta financiada por donaciones, de código abierto y descentralizada para distribuir conjuntos de datos. Dat está construido y mantenido por un equipo geodistribuido, muchos de los cuales ayudaron a escribir este mensaje.
Queríamos unir las mejores partes de los sistemas distribuidos y de igual a igual al intercambio de datos. Comenzamos con el intercambio de datos científicos y luego comenzamos a sumergirnos en las instituciones de investigación, el gobierno, el servicio público y los equipos de código abierto.
Otra manera de pensar en ello es sincronizar y subir aplicaciones como Dropbox o BitTorrent Sync, con la diferencia de que Dat es de código abierto. Nuestro objetivo es ser un potente software de código abierto, sin ánimo de lucro para compartir datos grandes, pequeños, medianos, para lotes de datos grandes y pequeños.
Para usar la herramienta CLI de dat, todo lo que tienes que escribir es:
dat share ruta/a/mi/carpeta
Y Dat creará un enlace que puede usar para enviar esa carpeta a otra persona -- ningún servidor central o terceros tienen acceso a sus datos. A diferencia de BitTorrent, también es imposible esnifar quién está compartiendo qué (ver el borrador de Dat Paper para más detalles).
Ahora que sabemos que es Dat. ¿Cómo encaja Dat Desktop?
Dat Desktop es una forma de hacer que Dat sea accesible para personas que no puedan o no quieran usar la línea de comandos. Puede alojar múltiples dats en su máquina y servir los datos a través de su red.
Estamos trabajando en un código llamado Proyecto Svalbard que está relacionado con DataRefuge, un grupo que trabaja para respaldar los datos climáticos gubernamentales en riesgo de desaparecer. Svalbard lleva el nombre de la cámara de semillas globales de Svalbard en el Ártico, que cuenta con una gran biblioteca de respaldo subterráneo de ADN vegetal. Nuestra versión es una gran versión controlada de conjuntos de datos científicos públicos. Una vez que conocemos y podemos confiar en los metadatos, podemos construir otros proyectos geniales, como una red de almacenamiento de datos distribuida voluntaria.
CACivicData es un archivo de código abierto que ofrece descargas diarias desde CAL-ACCESS, la base de datos de California rastreando dinero en política. Hacen lanzamientos diarios, lo que significa alojar un montón de datos duplicados a través de sus archivos zip. Estamos trabajando en alojar sus datos como un repositorio de Dat que reducirá la cantidad de problemas y ancho de banda necesarios para referirse a una versión específica o actualizar a una versión más reciente.
Esto aún no se ha concretado, pero creemos que un caso de uso sería poner una aplicación compilada de Electron en un repositorio Dat, luego usar un cliente de Dat en Electron para extraer las últimas deltas de la aplicación compilada binaria, para ahorrar tiempo de descarga, pero también para reducir los costes de ancho de banda para el servidor.
Cualquiera que quiera compartir y actualizar datos a través de una red p2p. Científicos de datos, hackers de datos abiertos, investigadores, desarrolladores. Somos super receptivos a la retroalimentación por si alguien tiene un buen caso de uso en el que todavía no hemos pensado. ¡Puedes pasarte por nuestro Chat Gitter y preguntarnos cualquier cosa!
Cuentas de usuario y publicación de metadatos. Estamos trabajando en una aplicación web de registro de Dat para ser desplegada en datproject.org que será básicamente un 'NPM para conjuntos de datos',salvo que vamos a ser un directorio de metadatos y los datos pueden vivir en cualquier lugar en línea (a diferencia de NPM o GitHub, donde todos los datos están centralmente alojados, porque el código fuente es lo suficientemente pequeño, por lo que puede caber todo en un solo sistema). Dado que muchos conjuntos de datos son enormes, necesitamos un registro federado (similar a cómo funcionan los rastreadores BitTorrent). Queremos facilitar a la gente encontrar o publicar conjuntos de datos con el registro de Dat Desktop, para que el proceso de intercambio de datos no tenga obstáculos.
Otra característica son las carpetas multiescritores/colaborativas. Tenemos grandes planes para hacer flujos de trabajo colaborativos, tal vez con sucursales, similares a git, pero diseñados en torno a la colaboración con los conjuntos de datos. ¡Todavía estamos trabajando en la estabilidad general y estandarizar nuestros protocolos!
¿Por qué eligió construir Dat Desktop en Electron?
Dat está construido utilizando Node.js, por lo que fue un ajuste natural para nuestra integración. Más allá de esto, nuestros usuarios utilizan una variedad de máquinas como científicos, investigadores y funcionarios del gobierno pueden verse obligados a usar ciertas configuraciones para sus instituciones -- esto significa que necesitamos ser capaces de funcionar en Windows, Linux y Mac. Dat Desktop hace que sea muy fácil.
¿Cuáles son algunos de los desafíos a los que se enfrenta mientras construye Dat y Dat Desktop?
Averiguar lo que la gente quiere. Empezamos con conjuntos de datos tabulares, pero nos dimos cuenta de que era un poco complicado y que la mayoría de la gente no usa bases de datos. Así que a mitad de camino del proyecto, rediseñamos todo desde cero para usar un sistema de archivos y no volvimos la vista atrás.
También nos encontramos con algunos problemas generales de infraestructura en Electron incluyendo:
Telemetría - cómo capturar estadísticas de uso anónimas
Actualizaciones - Es un poco fragmentario y mágico configurar actualizaciones automáticas
Lanzamientos - la firma de XCode, lanzamientos de construcción en Travis, haciendo versiones beta, todas eran desafíos.
También usamos Browserify y algunas Transformaciones Browserify en el código 'front end' en Dat Desktop (que es algo extraño porque todavía empaquetamos aunque tengamos require nativo -- pero es porque queremos las transformaciones). Para ayudar a gestionar mejor nuestro CSS cambiamos de Sass a usar sheetify. Nos ha ayudado mucho a modularizar nuestro CSS y nos ha hecho más fácil mover nuestra interfaz de usuario a una arquitectura orientada a componentes con dependencias compartidas. Por ejemplo, dat-colors contiene todos nuestros colores y se comparte entre todos nuestros proyectos.
Siempre hemos sido un gran fan de los estándares y las abstracciones mínimas. Toda nuestra interfaz se construye utilizando nodos DOM regulares con unas cuantas bibliotecas auxiliares. Hemos empezado a mover algunos de estos componentes a base-elements, una biblioteca de componentes reutilizables de bajo nivel. Como en la mayoría de nuestra tecnología seguimos repitiendo sobre ella hasta que la hacemos bien pero como equipo tenemos la sensación de que vamos en la dirección correcta.
Creemos que el punto más doloroso son los módulos nativos. Tener que reconstruir sus módulos para Electron con npm añade complejidad al flujo de trabajo. Nuestro equipo desarrolló un módulo llamado prebuild que maneja binarios preconstruidos, que funcionó bien para Node, pero los flujos de trabajo de Electron todavía necesitaban un retoque después de la instalación npm run rebuild. Fue molesto. Para abordar este tema hemos cambiado recientemente a una estrategia donde empaquetamos todas las versiones binarias compiladas de todas las plataformas dentro del tarball de npm. Esto significa que los tarballs se hacen más grandes (aunque esto puede optimizarse con archivos.so - librerías compartidas), esto evita tener que ejecutar scripts post-instalación y también evita el patrón npm run rebuild por completo. Significa que npm install hace lo correcto para Electron a la primera.
Las APIs parecen bastante bien pensadas, es relativamente estable y hace un buen trabajo en mantenerse al día con las versiones originales de Node. ¡No podemos pedir mucho más!
¿Algún consejo sobre Electron que pueda ser útil para otros desarrolladores?
¡Si usas módulos nativos, dale a prebuild una oportunidad!
¿Cuál es la mejor manera de seguir los avances de Dat?
This week we chatted with Felix Rieseberg, desktop engineer at Slack and maintainer of Ghost Desktop, an Electron client for the Ghost publishing platform.
Ghost is a fully open source, hackable platform for building and running a modern online publication. We power blogs, magazines and journalists from Zappos to Sky News.
What makes it different from other publishing platforms?
Ghost was founded in April 2013, after a very successful Kickstarter campaign to create a new platform focused solely on professional publishing. Our mission is to create the best open source tools for independent journalists and writers across the world, and have a real impact on the future of online media. Ofrece una experiencia más simple y enfocada, ya que nuestro editor está diseñado exclusivamente para ofrecer la mejor herramienta de escritura posible.
Compared to the all-time classic WordPress, it offers a simpler, more streamlined experience - it is easier to setup and maintain, comes with all important features out-of-the-box, and is dramatically faster. Compared to other online platforms, Ghost gives writers full ownership and control over their content, allows full customization, and enables authors to build a business around their publication.
This one is important to us: Ghost is an independent non-profit organisation. We build publishing tools for modern journalism & blogging because we believe freedom of speech is important. Our software is released under a free open source license, our business model is completely transparent, and our legal structure means that 100% of the money we make is reinvested into making Ghost better.
Ghost Desktop allows writers to manage multiple blogs at once - and to focus on their writing. Las cosas simples como los accesos directos de escritura comunes no se pueden realizar en un navegador, pero están disponibles en nuestra aplicación de escritorio. Permite a otras aplicaciones comunicarse directamente con el blog a través de enlaces profundos.
This year we're very excited to be dedicating our entire 10 person full-time Ghost team to helping grow three independent publications, along with $45,000 in resources toward their efforts. We're calling it Ghost for Journalism.
We've been building Ghost as the web's next great platform for independent publishers for about three and half years now, and we've now reached a really interesting inflection point. We started this journey to create a simple, well designed blogging platform which could be used by just about anyone. That was always going to be step one.
Long term, we want Ghost to be an incredible platform for the world's best journalism, and that means we need to build features to attract exactly those people. This year we're making a very conscious decision to focus on just that.
Why did you choose to build Ghost Desktop on Electron?
Ghost uses JavaScript and Node.js on both the backend and frontend, so being able to utilize the same technology and skillset enables our team to move faster, build more, and ultimately deliver a better experience. In addition, being able to share more than 95% of code between the macOS, Windows, and Linux version of the app allows us to focus on building a great core user experience, without having to maintain one code base for each platform.
What are some challenges you've faced while building Ghost Desktop?
Spellchecking is likely still one of the most difficult services offered - we could easily utilize one of the many online services, but correctly spellchecking text in multiple languages while guarding the privacy and autonomy of our users is not an easy task.
We would love to see Electron bring the operating system's native spellchecking capabilities to their apps. We're dreaming about a world in which an <input> field receives the same services as a NSTextView, but we are also intimately aware how difficult that is.
JavaScript is famous for being a vast ecosystem, involving countless tools and frameworks - but the convenience it affords us is hard to overstate. Building an app with Electron is only slightly harder than building a web app, which is an amazing feat.
Ghost Desktop is also an ongoing project - we're pretty far from being done. We have been talking for a while about bringing a full offline mode to our users, and we're getting fairly close. Other notable work areas are the extension and integration with other text editing apps (like Word or Atom), ultimately allowing people to write posts using their favorite tools. In general, once we've shipped the offline mode feature, we're looking for deeper integration with the operating system. If that sounds interesting to you, join us!
Esta semana hemos centrado nuestra atención en Paul Frazee, creador de Beaker Browser. Beaker es un navegador web de igual a igual (peer-to-peer) experimental que utiliza el protocolo Dat para alojar sitios desde los dispositivos de los usuarios.
Beaker es un navegador participativo. Es un navegador para hackers independientes.
La web es de código cerrado. Si quieres influir en cómo funcionan las redes sociales, tienes que trabajar en Facebook o Twitter. Para búsqueda, Google. El control está en manos de las empresas, y no de los propios usuarios.
Con Beaker, tenemos un nuevo protocolo Web: el Transporte de archivos descentralizados (Decentralized Archive Transport). "Dato". Crea sitios bajo demanda, de forma gratuita, y luego los comparte desde el dispositivo. No se requieren servidores. Esa es nuestra innovación.
Cuando visitas un sitio de Dat en Beaker, descargas los archivos. El sitio es tuyo, para siempre. Puedes guardarlo, bifurcarlo, modificarlo y compartir gratis tu nueva versión. Todo es de código abierto.
De eso se trata: Estamos creando un navegador para sitios web de código abierto. Queremos que sea un conjunto de herramientas para el hacking social.
$ bifurcación bkr dat://0ff7d4c7644d0aa19914247dc5dbf502d6a02ea89a5145e7b178d57db00504cd/ ~/my-fork $ cd ~/my-fork $ echo "Mi bifurcación no tiene en cuenta el índice anterior. tml!" > index.html $ bkr publicar
Haciendo fork del sitio:
$ bkr fork dat://0ff7d4c7644d0aa19914247dc5dbf502d6a02ea89a5145e7b178d57db00504cd/ ~/my-fork $ cd ~/my-fork $ echo "Mi bifurcación no tiene en cuenta el anterior index.html!" tml!" > index.html $ bkr publicar
Estos sitios son alojados fuera de su navegador. Es un poco como BitTorrent; usted comparte los sitios en una malla P2P.
Si quieres una interfaz de usuario tenemos algunas herramientas básicas incorporadas en el navegador pero estamos trabajando para incorporarlas en userland. Todo va a ser aplicaciones de usuario modulables.
Era evidente para este proyecto. Si yo mismo bifurcara Chrome, ¡estaría escribiendo C++ ahora mismo! Nadie quiere hacerlo. Conozco la pila web, y puedo trabajar rápidamente con ella. Es obvio.
La verdad es que no estoy seguro de que hubiera podido hacer nada de esto sin Electron. Es una gran software.
¿Cuáles son algunos de los desafíos a los que se enfrenta mientras construye Beaker?
La mitad es hurgar en las herramientas y averiguar cuánto puedo conseguir.
Hacer el navegador en sí mismo fue bastante fácil. Electron es prácticamente un conjunto de herramientas para hacer navegadores. ...Excepto por las pestañas del navegador; eso me llevó bastante hacerlo bien. Finalmente me derrumbé y aprendí a hacer SVG. Se ve mucho mejor, pero me costó 3 o 4 veces antes de hacerlo bien.
Nombres DNS seguros para sitios Dat. Un esquema de URL socialmente configurable, llamado el "esquema de aplicación". Más API Dat.
¿Para la gente que puede estar interesada en contribuir al proyecto, en qué áreas necesita ayuda Beaker?
Tenemos muchas cuestiones abiertas. No tengas miedo de hacerme un ping. #beakerbrowser en freenode. Mantenemos una página para los colaboradores y te agregaremos a ella. Y si visitas Austin, te invitaré a una cerveza.
¿Algún consejo sobre Electron que pueda ser útil para otros desarrolladores?
Utilice las herramientas de compilación disponibles. No quieres luchar con tus propias soluciones, créeme. Usar electron-builder. Utilice un repositorio repetitivo.
Si necesita abrir un problema en el repositorio de Electron, haga un esfuerzo adicional para que sea fácil de reproducir. Recibirás una respuesta mucho más rápida, y el equipo lo apreciará. Aún mejor, intente arreglarlo usted mismo. En realidad, es bastante interesante ver las entrañas.
Lee todas las guías y documentos avanzados al menos una vez.
No construya un navegador, es un mercado saturado.