Electron is based on Google's open-source Chromium, a project that is not necessarily designed to be used by other projects. This post introduces how Chromium is built as a library for Electron's use, and how the build system has evolved over the years.
The Chromium Embedded Framework (CEF) is a project that turns Chromium into a library, and provides stable APIs based on Chromium's codebase. Very early versions of Atom editor and NW.js used CEF.
To maintain a stable API, CEF hides all the details of Chromium and wraps Chromium's APIs with its own interface. So when we needed to access underlying Chromium APIs, like integrating Node.js into web pages, the advantages of CEF became blockers.
So in the end both Electron and NW.js switched to using Chromium's APIs directly.
Even though Chromium does not officially support outside projects, the codebase is modular and it is easy to build a minimal browser based on Chromium. The core module providing the browser interface is called Content Module.
To develop a project with Content Module, the easiest way is to build the
project as part of Chromium. This can be done by first checking out Chromium's
source code, and then adding the project to Chromium's
NW.js and very early versions of Electron are using this way for building.
The downside is, Chromium is a very large codebase and requires very powerful machines to build. For normal laptops, that can take more than 5 hours. So this greatly impacts the number of developers that can contribute to the project, and it also makes development slower.
As a user of Content Module, Electron does not need to modify Chromium's code under most cases, so an obvious way to improve the building of Electron is to build Chromium as a shared library, and then link with it in Electron. In this way developers no longer need to build all off Chromium when contributing to Electron.
The libchromiumcontent project was created by @aroben for this purpose. It builds the Content Module of Chromium as a shared library, and then provides Chromium's headers and prebuilt binaries for download. The code of the initial version of libchromiumcontent can be found in this link.
The brightray project was also born as part of libchromiumcontent, which provides a thin layer around Content Module.
By using libchromiumcontent and brightray together, developers can quickly build a browser without getting into the details of building Chromium. And it removes the requirement of a fast network and powerful machine for building the project.
Apart from Electron, there were also other Chromium-based projects built in this way, like the Breach browser.
On Windows there is a limitation of how many symbols one shared library can export. As the codebase of Chromium grew, the number of symbols exported in libchromiumcontent soon exceeded the limitation.
The solution was to filter out unneeded symbols when generating the DLL file.
It worked by providing a
.def file to the linker, and then using
a script to judge whether symbols under a namespace should be
By taking this approach, though Chromium kept adding new exported symbols, libchromiumcontent could still generate shared library files by stripping more symbols.
Before talking about the next steps taken in libchromiumcontent, it is important to introduce the concept of component build in Chromium first.
As a huge project, the linking step takes very long in Chromium when building. Normally when a developer makes a small change, it can take 10 minutes to see the final output. To solve this, Chromium introduced component build, which builds each module in Chromium as separated shared libraries, so the time spent in the final linking step becomes unnoticeable.
With Chromium continuing to grow, there were so many exported symbols in Chromium that even the symbols of Content Module and Webkit were more than the limitation. It was impossible to generate a usable shared library by simply stripping symbols.
In the end, we had to ship the raw binaries of Chromium instead of generating a single shared library.
As introduced earlier there are two build modes in Chromium. As a result of
shipping raw binaries, we have to ship two different distributions of binaries
in libchromiumcontent. One is called
static_library build, which includes
all static libraries of each module generated by the normal build of Chromium.
The other is
shared_library, which includes all shared libraries of each
module generated by the component build.
In Electron, the Debug version is linked with the
shared_library version of
libchromiumcontent, because it is small to download and takes little time
when linking the final executable. And the Release version of Electron is
linked with the
static_library version of libchromiumcontent, so the compiler
can generate full symbols which are important for debugging, and the linker
can do much better optimization since it knows which object files are needed
and which are not.
So for normal development, developers only need to build the Debug version, which does not require a good network or powerful machine. Though the Release version then requires much better hardware to build, it can generate better optimized binaries.
Being one of the largest projects in the world, most normal systems are not suitable for building Chromium, and the Chromium team develops their own build tools.
Earlier versions of Chromium were using
gyp as a build system, but it suffers
from being slow, and its configuration file becomes hard to understand for complex
projects. After years of development, Chromium switched to
gn as a
build system, which is much faster and has a clear architecture.
One of the improvements of
gn is to introduce
source_set, which represents
a group of object files. In
gyp, each module was represented by either
shared_library, and for the normal build of Chromium,
each module generated a static library and they were linked together in the
final executable. By using
gn, each module now only generates a bunch of
object files, and the final executable just links all the object files together,
so the intermediate static library files are no longer generated.
This improvement however made great trouble to libchromiumcontent, because the intermediate static library files were actually needed by libchromiumcontent.
The first try to solve this was to patch
gn to generate static library
files, which solved the problem, but was far from a decent
The second try was made by @alespergl to
produce custom static libraries from the list of object files.
It used a trick to first run a dummy build to collect a list of generated
object files, and then actually build the static libraries by feeding
gn with the list. It only made minimal changes to Chromium's source
code, and kept Electron's building architecture still.
As you can see, compared to building Electron as part of Chromium, building Chromium as a library takes greater efforts and requires continuous maintenance. However the latter removes the requirement of powerful hardware to build Electron, thus enabling a much larger range of developers to build and contribute to Electron. The effort is totally worth it.
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